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    Wizard tower

    Wizard tower

    Wizard tower

    levels">levels

    14

    Minimum Town Hall

    5

    Details

    Rango

    7 casillas

    Shot frequency

    1,3 seconds

    Goals

    Splatter

    Area

    Land and air

    Size

    3 × 3

    Constant improvement

    Resource to improve

    Gold

    Cumulative cost

    72,740,000

    Cumulative time

    75 days and 15 hours




    • The ultimate arcane defense! The tower mages cast powerful spells that affect both aerial and ground enemies


    Wizard tower Wizard tower Wizard tower Wizard tower
    1 level 2 level 3 level 4 level
    Wizard tower Wizard tower Wizard tower Wizard tower
    5 level 6 level 7 level 8 level
    Wizard tower Wizard tower Wizard tower Wizard tower
    9 level 10 level 11 level 12 level
    Wizard tower Wizard tower
    13 level 14 level

    Summary

    Details

    • The tower of wizards is formed by a huge rock that, as it improves, acquires crystals. At the top is a wizard that deals massive area damage to ground and air units.
    • Like mortars and bomber towers, it is effective in eliminating hordes of troops, although it can damage ground and air units, and it does not have a blind spot.
    • Although it has a short range and does not deal much damage, it is very fast, making up for its low damage.

    Strategy

    Defensive

    • Placing them at strategic points that protect various buildings is a good way to prevent the village from being razed by enemy troops. You can also give priority to defend the buildings you want to defend the most, which are often the resource buildings.
    • They can also help protect mortars. This technique is most used when you want to win more trophies.
    • Mage Towers can defend each other, as at high levels">levels they can inflict up to 120 points of damage per second to a group of enemies.

    Offensive

    • To easily eliminate a mage tower, it is better to deploy some giants to distract it and thus concentrate on areas that the mage tower does not cover, taking advantage of the fact that it does not cause much damage and has a short range.
    • If there are areas that are not covered by the wizard tower, it is better to go through them and try to get the discovered resources or destroy the easier defensive buildings, leaving the wizard tower for last.
    • Troops should not be deployed from a single point, as the mage tower deals splash damage. It is best to distract the mage tower with melee units (giants, barbarians ...) and destroy it with ranged units (archers, mages ...).
    • It can also be attacked from different angles so that it cannot destroy all troops at once.

    Constant improvement

    Town hall level 1 2 3 4 5 6 7 8 9 10 11 12 13 14
    Quantity Available 0 0 0 0 1 2 2 3 4 4 5 5 5 5

    levels">levels

    Level
    Wizard tower
    Damage per Second
    Wizard tower
    Shot Damage
    Wizard tower
    Life points
    Wizard tower
    Upgrade Cost
    Wizard tower
    Upgrade Time
    Wizard tower
    Experience Obtained
    Wizard tower
    Required Town Hall Level
    Wizard tower
    1 11 14.3 620 180,000 3h 103 5
    2 13 16.9 650 360,000 8h 169 5
    3 16 20.8 680 700,000 16h 240 6
    4 20 26 730 1,200,000 1d 293 7
    5 24 31.2 840 1,700,000 1d 12h 360 8
    6 32 41.6 960 2,200,000 2d 415 8
    7 40 52 1,200 3,200,000 3d 509 9
    8 45 58.5 1,440 4,200,000 4d 587 10
    9 50 65 1,680 5,200,000 6d 720 10
    10 62 80.6 2,000 9,200,000 10d 929 11
    11 70 91 2,240 11,200,000 14d 1,099 12
    12 78 101.4 2,480 16,200,000 16d 1,175 13
    13 84 109.2 2,700 17,200,000 17d 1,211 13
    14 90 117 2,900 18,200,000 18d 1,247 14
    Scope
    Wizard tower
    Attack speed
    Wizard tower
    Damage Type
    Wizard tower
    Target Unit Type
    Wizard tower
    7 1.3s Splash 1 frame Earth and Air
    Main Village Buildings
    Defensive buildings Cannon • Archer Tower • Mortar • Defense Rockets • Wizard Tower • Air Controller • Tesla Tower • Bomber Tower • Crossbow • Inferno Tower • Artillery Eagle • Tesla Gigator • Infernal Gigator • Catapult • Infernal Gigatorre (TH14) • Walls

    Traps: Bomb • Spring Trap • Aerial Bomb • Set of Explosives • Aerial Trace Mine • Skeleton Trap • Tornado Trap



    Resource buildings Town Hall • Gold Mine • Elixir Collector • Dark Elixir Extractor • Gold Store • Elixir Store • Dark Elixir Store • Clan Castle (Treasury)
    Army buildings Camp • Barracks • Dark Barracks • Laboratory • Spell Cauldron • Dark Spell Cauldron • Workshop • Altar of the Barbarian King • Altar of the Archer Queen • Altar of the Grand Sentinel • Altar of the Royal Fighter
    Other buildings Decorations • Obstacles • Builder's Hut • Master Builder's Hut • Ship • Loot Cart • Strongman's Caravan • Supersauna
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